Enter Zombo Points, an in-game currency that’s only earned once players have passed certain milestones in every run. Of course, a good rogue-like is nothing without some reward or sense of progression to keep players coming back for more. This opens the door for players to create in-game storylines with their friends, family, celebrities, and whoever else, and it’s absolutely glorious. In a brilliant decision that lends Death Road to Canada that much more replayability, players can create up to 80 of their own characters via a fairly robust character creator and fully customize them with whatever perk and trait combinations they want. Traits, on the other hand, can be either good or bad (a personal favorite is Frantic Whiner, which increases run speed but makes the character more fragile). To give you an idea, perks like Car Nut grant the character with an extra point in mechanical ability, whereas the perk Friend of Dog grants the ability to recruit dog companions for the ride. Every survivor the player recruits will have one of each, and they can both affect a run in wildly different ways. Rogue-likes are known for this, of course, but the inherently adventurous spirit that comes with taking a road trip really makes each run feel more like a unique journey than something like GoNNER or The Binding of Isaac.Īside from varying events and locations, there’s also a good amount of diversity when it comes to character perks and traits. Though every run is contained within the same overarching framework (players will always stop first thing for supplies and will always have the chance to boost their abilities after surviving a siege), every event, location and recruitable companion is left entirely to chance. One of the defining traits of Death Road to Canada is its randomized nature that make every playthrough unique. Banking on this rumor, he/she decides to risk the 15-day trek from Florida in hopes of finding safety.įrom that point on, the story is in the hands of the player. It’s All About the Journeyĭeath Road to Canada starts with the same premise every run: The main character has heard that Canada is one of the last remaining places safe from the threat of zombies. Despite its incredible replayability and short play sessions being an ideal fit for the Switch, however, Rocketcat Games might not have gone all out with this particular port. Enter Death Road to Canada, a rogue-like road trip simulator that eschews the typical grim portrayal of the zombie apocalypse in favor of something lighthearted and gloriously campy. After countless movies, TV shows and video games, it’s apparent that the traditional way of handling zombies in media isn’t connecting the way it used to five years ago.
0 Comments
Leave a Reply. |